Children of the Fall is a post-cataclysmic game with a Lord of the Flies vibe where the players play children around their teen years. All the adults are mindless, vicious savages trying to eat them and when a child reaches adulthood at about seventeen or eighteen, they go mad too. This is a game of survival and has a level of fatalism to it that makes it far darker and scarier than games where the monsters are mostly external.
Rating - PG-16
James and Spence interview Andre Kruppa about his game Lucid Dreams.
Lucid Dreams is a d10 pool system geared toward the darker, grittier aspects of roleplaying. It has no particular setting, but is designed to handle anything from the Stone Age all the way to near-future settings. Popular settings such as the world of H.P. Lovecraft will port easily into this game system. Lucid Dreams is meant to be fast paced and focused on the story.
You can read the game review by Ernie Laurence at: http://multiverse.world/blog/2018/08/23/lucid-dreams-role-playing-engine/
Game School talks with Mark Diaz Truman, co-creator of Urban Shadows! In this episode we learn that when it comes to being supernatural, the super part is only half the story!
This is part 2 of our special two part interview with Ivan Van Norman, creator of Outbreak: Undead.
This is part 1 of a special two part interview with game designer, Ivan Van Norman, creator of Outbreak: Undead!
Game School talks with Steve Johnson about the game Hobomancer.
Hobomancer is a fun and wacky RPG that uses QAGS 2nd Edition system. Steve runs Satine through a quick adventure through the streets of Chicago to escape the mob. Will Junkyard Merlin Griggs escape the mob and avoid the train yard bulls? You’ll have to listen to find out.