Prowlers & Paragons is a narration-driven, rules-light system designed to emulate four-color superhero comics.
The rules, for the most part, don’t tell you what happens. Instead, they tell you who gets to describe what happens. Both the players and the gamemaster take turns narrating events in the game world. However, there are rules that help determine what characters can do and how they compare to one another. With the streamlined rules, once you know what you’re doing, you should be able to play without ever opening the book.
P&P was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, P&P is a gleefully unapologetic exercise in heroic wish fulfillment.
Champions was one of the first role-playing games and was published by Hero Games. It was designed to simulate and function in a four-color superhero comic book world.
Victorious is a superhero steampunk RPG where heroes from the future have traveled back in time and altered the time-line. Through their influence, inadvertent or deliberate, technology has had a jump-start. A series of advancements, based on steam-driven technology, have arisen. The player characters can either be born into this era or can have arrived from the future.
GameSchool talks with Shane Ivy and Allen Goodall about the game Godlike. Godlike is a street level superhero game set during WWII. Chad Parish runs this episode solo playing the super soldier Plaster as he runs up against a band of Nazis.
Chad Parish & Jay Justice talk with Jay Libby and takes a look under the hood of Dilly Green Bean Games' RPG G-Core.
G-Core is a superhero RPG based off of the classic Marvel Super Hero game commonly known as FASRIP.
Jay Justice goes up against a mysterious red man in her demo adventure as her character Dawn tries to save her neighborhood.
We apologize for Jay Justice's sound quality. Her mic gain was likely set to high.