Game School went to TotalCon and played Top Secret: New World Order with Merle Rassmussen, Allen Hammack, and Jayson Elliot.
Top Secret is the new espionage role-playing game from Merle M. Rasmussen, creator of the first espionage role-playing game.
Your mission: preserve peace and stability in a world rife with conflict, mistrust, duplicity, and shadowy organizations.
You are an agent of ICON: The International Covert Operatives Network. You have been recruited from your former life, trained in the ways of tradecraft, and sent into the field to handle the missions that other agencies cannot, or will not handle. Tense negotiations, dangerous combat, thrilling car chases, tradecraft, surveillance, intrigue, and subterfuge are all at hand with the roll of the dice.
Spence ran a Children of the Fall Live Play for Peter, James, and Mary. This is the audio from a live video broadcast we did earlier this year.
James, Spence, Peter Bryant, Mary Lindholm, and Steven Wollett went to TotalCon and played Andre Kruppa's game Lucid Dreams.
Lucid Dreams is a d10 pool system geared toward the darker, grittier aspects of roleplaying. It has no particular setting, but is designed to handle anything from the Stone Age all the way to near-future settings. Popular settings such as the world of H.P. Lovecraft will port easily into this game system. Lucid Dreams is meant to be fast paced and focused on the story.
Prowlers & Paragons is a narration-driven, rules-light system designed to emulate four-color superhero comics.
The rules, for the most part, don’t tell you what happens. Instead, they tell you who gets to describe what happens. Both the players and the gamemaster take turns narrating events in the game world. However, there are rules that help determine what characters can do and how they compare to one another. With the streamlined rules, once you know what you’re doing, you should be able to play without ever opening the book.
P&P was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, P&P is a gleefully unapologetic exercise in heroic wish fulfillment.
WARNING - This is a Detention episode. As such it may not be suitable for all listeners. There are themes of domination, bondage, and slavery.
Tales of Gor brings you into a striking world of science-fantasy roleplaying. Born from the Gorean Cycle (34 books) by John Norman, Tales of Gor brings you to The Counter Earth. A world of contradictions, freedom and slavery, science and fantasy, primitive violence and high technology ripe for adventure.
While two great alien powers vie for control of the solar system their plans play out on two worlds, Earth and Gor. Will you take sides or simply strive to survive in a hostile world of gigantic animals, powerful city states and cunning machinations?
Powered by Open D6, Tales of Gor lets you step into this long-running series of science-fantasy novels and carve your own future on the Counter-Earth.
Illustrated in striking style by celebrated fetish and comic book artist Michael Manning (Spider Garden, Tranceptor) this book is also a visual treat for fans of Gor, giving his unique interpretation to Gor, its creatures and its people.
Champions was one of the first role-playing games and was published by Hero Games. It was designed to simulate and function in a four-color superhero comic book world.
Splintered Godhood, a one-night, improvisational cooperative horror role-playing game for 4 to 5 mature players and one storyteller where each player plays a role in weaving a story of inverted and interwoven layers of reality within which each player is touched by the caress of infinity and eternity. With a divine spark infusing their Flesh, Voice, Will, and Awareness, they can build and twist the worlds around them, touching and overlapping them to form a malleable shared universe.
This lightweight-yet-complete role-playing game is an homage to the "Easy-to-Master" black box of the first role-playing game that does everything the creator wished the original did. Overall the game has a similar feel to the original role-playing game, but there are a number of differences. Listen in while Spence and James go over this awesome game.
The Deryni Adventure Game is based on the popular “Deryni” series of fantasy books by Katherine Kurtz. The novels weave a rich tapestry of romantic chivalry, medieval kings, a powerful Church, and the Deryni, a persecuted race of humans with the gift of magic.
Now you can share in the magic! Create characters – human or Deryni! – and experience the Eleven Kingdoms through their marvelous adventures! Uncover intrigue in the courts of kings, defend the Deryni from persecution, explore the world, and experience all manner of medieval majesty!