Prowlers & Paragons is a narration-driven, rules-light system designed to emulate four-color superhero comics.
The rules, for the most part, don’t tell you what happens. Instead, they tell you who gets to describe what happens. Both the players and the gamemaster take turns narrating events in the game world. However, there are rules that help determine what characters can do and how they compare to one another. With the streamlined rules, once you know what you’re doing, you should be able to play without ever opening the book.
P&P was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, P&P is a gleefully unapologetic exercise in heroic wish fulfillment.
WARNING - This is a Detention episode. As such it may not be suitable for all listeners. There are themes of domination, bondage, and slavery.
Tales of Gor brings you into a striking world of science-fantasy roleplaying. Born from the Gorean Cycle (34 books) by John Norman, Tales of Gor brings you to The Counter Earth. A world of contradictions, freedom and slavery, science and fantasy, primitive violence and high technology ripe for adventure.
While two great alien powers vie for control of the solar system their plans play out on two worlds, Earth and Gor. Will you take sides or simply strive to survive in a hostile world of gigantic animals, powerful city states and cunning machinations?
Powered by Open D6, Tales of Gor lets you step into this long-running series of science-fantasy novels and carve your own future on the Counter-Earth.
Illustrated in striking style by celebrated fetish and comic book artist Michael Manning (Spider Garden, Tranceptor) this book is also a visual treat for fans of Gor, giving his unique interpretation to Gor, its creatures and its people.
Champions was one of the first role-playing games and was published by Hero Games. It was designed to simulate and function in a four-color superhero comic book world.
Splintered Godhood, a one-night, improvisational cooperative horror role-playing game for 4 to 5 mature players and one storyteller where each player plays a role in weaving a story of inverted and interwoven layers of reality within which each player is touched by the caress of infinity and eternity. With a divine spark infusing their Flesh, Voice, Will, and Awareness, they can build and twist the worlds around them, touching and overlapping them to form a malleable shared universe.
This lightweight-yet-complete role-playing game is an homage to the "Easy-to-Master" black box of the first role-playing game that does everything the creator wished the original did. Overall the game has a similar feel to the original role-playing game, but there are a number of differences. Listen in while Spence and James go over this awesome game.
The Deryni Adventure Game is based on the popular “Deryni” series of fantasy books by Katherine Kurtz. The novels weave a rich tapestry of romantic chivalry, medieval kings, a powerful Church, and the Deryni, a persecuted race of humans with the gift of magic.
Now you can share in the magic! Create characters – human or Deryni! – and experience the Eleven Kingdoms through their marvelous adventures! Uncover intrigue in the courts of kings, defend the Deryni from persecution, explore the world, and experience all manner of medieval majesty!
Everyverse RPG features five methods of character generation to suit every situation and taste. It uses the same scale as used to measure Real-world IQ to provide more meaningful information at a glance. Along with tree-like skill arrays go from general to specific. Choose your own ease/realism trade-off. Giving players a single method to resolve all actions to keep everyone's nose out of the book. Players follow the same path or improve characters over several lifetimes.
It's time to meet the hosts of Game School. Spence and JC spend the hour interviewing each other. This one is just for the fans!
On this episode JC and Spence interview Jay Little. He is a developer and one of the lead designers of Fantasy Flight Games' Star Wars: Edge of the Empire roleplaying series.
An action-heavy tabletop RPG of gunslingers, samurai, gangsters, barbarians, steampunk, and superpowers on the brink of destruction.
There is a world beyond our own steeped in darkness and struggling in the aftermath of a divine war; a world where its people fight not only to survive but to amass power, riches, and honour. A place of intense, high-octane wire-fu action set against the background of desert landscapes, high speed train robberies, and mutant warriors battling it out for supremacy.
Nothing is as it seems in this world, and everything is possible. We call it... High Plains Samurai.
The following episode is a Detention episode. The game that we are reviewing has themes that may not be suitable for all listeners.
The game we review in this episode is Hot Guys Making Out. As the title implies, the game has homosexual romantic themes. If these themes are not to your taste, we encourage you to tune in for our next episode. Otherwise please enjoy this exploration of a unique game mechanic using a deck of playing cards, set in 1930's Spain with our heroes Honore and Gonsalvo.
Victorious is a superhero steampunk RPG where heroes from the future have traveled back in time and altered the time-line. Through their influence, inadvertent or deliberate, technology has had a jump-start. A series of advancements, based on steam-driven technology, have arisen. The player characters can either be born into this era or can have arrived from the future.
Cortex Prime is a highly modular analog game system that focuses on storytelling and the ability to switch out blocks of core rules like Lego bricks.
Swords and Wizardry Light combines fast play and introducing new players with nostalgia for the grizzled rpg veterans. Using pen, paper, two types of dice, and two foldable cards, the game can be played with only a few minutes of setup. It is easy to understand the mechanics and has a simple approach to the rest of traditional gaming that will have newbies playing without the confusion or frustration of a long character creation session.
Children of the Fall is a post-cataclysmic game with a Lord of the Flies vibe where the players play children around their teen years. All the adults are mindless, vicious savages trying to eat them and when a child reaches adulthood at about seventeen or eighteen, they go mad too. This is a game of survival and has a level of fatalism to it that makes it far darker and scarier than games where the monsters are mostly external.
Rating - PG-16
James and Spence interview Andre Kruppa about his game Lucid Dreams.
Lucid Dreams is a d10 pool system geared toward the darker, grittier aspects of roleplaying. It has no particular setting, but is designed to handle anything from the Stone Age all the way to near-future settings. Popular settings such as the world of H.P. Lovecraft will port easily into this game system. Lucid Dreams is meant to be fast paced and focused on the story.
You can read the game review by Ernie Laurence at: http://multiverse.world/blog/2018/08/23/lucid-dreams-role-playing-engine/
Season 2 opens with two new hosts, James "Jay Cee" Carpio and Spence.
They interview Jeff Talanian about his game Astonishing Swordsmen and Sorcerers of Hyperborea. It's an awesome OSR game that harkens back to Robert E. Howard's pulp-fiction tales.
Satine and Chad interview John Wick about the second edition of 7th Sea and John runs them on a full adventure.
This is the last show of Season 1 and the last episode with Chad and Satine. Get ready for Season 2 with your new hosts JayCee and Spence.
Chad and Satine talk with Mike Mason about Call of Cthulu 7th edition.
Thunder is a fantasy roleplaying game of high adventure. Take up the mantel of a Cleric or Paladin, become a mercenary Fighter or Berserker, cross the line with the law and play a Rapscallion, or dabble in the arcane and become a Mage.
On this episode you'll get the full live play from GaryCon 2016, with Satine Phoenix, Chad Parrish, Mike Kafes, and Frank Sapia.
"Play as yourself, suddenly granted the incredible and unstable powers of legendary heroes!"
It's Mythic Mortals, the extraordinary new game of super heroes brought to us by David Schirduan. Tune in as David guides us through a novel new approach to tabletop combat and listen as he pits Satine Phoenix against one very bullish bruiser!
The Game School crew went to GaryCon! We recorded a live episode with Steve Chenault, one of the men responsible for the creation of Castles and Crusades. Steve talked with Satine about the history of the game, explained some of the mechanics, and then ran her on a short adventure.
Castles and Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desires and wander upon planes of your own imagining and plunder the wealth of adventure.
Designed for use with multiple players, Castles and Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it.
It’s easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles and Crusades is in this book.
The Portal is a subscription service that allows you to access the mountains of material published by Troll Lord Games. Through the Portal you will find everything you need to play a game of Castles & Crusades, Amazing Adventures, Tainted Lands and all the games TLG creates. Also find the World of Aihrde, Inzae, fiction, other games… in short all the material extracted from the many books, modules, digital content, and journals published by Troll Lord Games. But that’s not all. The portal will include ALL FUTURE CONTENT as well. We’ll still publish books, but you’ll have fast access here! As we release new content, we’ll upload it to the portal.
The purpose is to give you quick and easy access to the many games and worlds of Troll Lord Games.
The Portal will be easy to access via your phone, tablet, IPad, laptop or desktop.
Douglas Poirier takes the Game School crew through the epicness of Thunder! A new fantasy based RPG based around classic role-playing but with some new innovations and fresh concepts.
Chad and Satine are joined by two guest players for the demo. Together they travel to the village of Kurnbi to investigate why no one has heard from the town in some time. When they arrive, they find the town coated in a thick and unnatural fog. What lies in the fog ahead and what is causing it? You’ll have to listen to find out.
The demo adventure was actually much longer and will be continued this summer as one of the Afterschool Specials.
System: Thunder: Classic Role Playing
Hosts: Satine Phoenix, Chad Parish
Additional Players: Mike Kafes, Frank Sapia
Guest: Douglas Poirier
The game is afoot! Game School cracks the case of the Baker Street rpg with author, Bryce Whitacre. This is a game worthy of the great detective himself and lets you the player use your own deductive reasoning to pierce the veil of mystery and ultimately discover whodunnit!
System: Baker Street
Hosts: Satine Phoenix, Chad Parish
Guests: Bryce Whitacre
Let us introduce you to your new favorite game!
In this episode Game School delves into the one of the classics of tabletop games, Runequest and it's newest edition with Lawrence Whitaker. The 6th edition remains true to the feel of classic fantasy while adding a few new surprises to keep it fresh for your table.